Certain items also hold special meaning to Sam and have the potential to trigger a memory associated with them.ĭetails about objects and people in the environment pop up neatly when you approach themĪnother important gameplay mechanic is investigating a scene. Some of these could be a ‘memento’ for a character – examining these would unlock a diary entry of sorts. Similar to previous DontNod instalments, interacting with an object will prompt Sam’s inner thoughts on the same. Within their confines, there are multiple items in the environment to examine. Set in the third-person view, you control Sam, exploring a fixed set of locations. So, if you set down this beaten road, the story must be presented in a brand-new manner to keep the audience captivated. Here’s the thing about the whole amnesiac plotline – it’s been done to death in popular media, and (unfortunately for Twin Mirror) in much more thrilling ways – be it the Jason Bourne novels or films like Memento. Where previous games boast of original stories, we’ve seen the one here a million times already. While every experience doesn’t have to be an emotional rollercoaster, the problem with Twin Mirror is that it is devoid of novelty. After getting drunk at the wake, Sam wakes up the next morning in his motel room with no memory of the previous night and a bloody shirt, kicking off the events of the game.įollowing their previous titles, people have come to expect a lot from DontNod Entertainment. Sam is – reluctantly – back in town for his ex-best friend Nick’s funeral (no falling out here, he just left and never called apparently, best friends in the DontNod universe are terrible at keeping in touch). He wishes he could be anywhere else, for Basswood turned on him after his exposé on its mining industry resulted in a town’s worth of people being laid off. Twin Mirror doesn’t waste any time telling the player how Sam, the protagonist, feels about returning to his hometown. Sadly, there’s little else to like here, with two-dimensional characters and a wafer-thin mystery taking up most of its runtime. The mind palace portrayed in the game shows off its visual polish there are some beautiful shots there (more on that in a bit). With Twin Mirror, DontNod tries to craft a tale of memory, loss and mystery that unfortunately isn’t half as good as it sounds. Just take a look at all the art, cinema, music, and literature that’s come from human brainpower as a collective. They say the human mind is a beautiful thing.
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